Model > Set Position

Model > Set Position

Model > Set Position

Use this menu option to set the position of the zero origin of the X and Y axes.

The Set Model Position  button on the Model toolbar is a shortcut for this menu option. The accessibility of this button is layout dependent.

To set the position of the X and Y-axis zero origin as one of five predefined locations, use the Set Model Size dialog. To set the position of the X and Y-axis zero origin as somewhere other than the five available locations in the Set Model Size dialog, you can use the Set Position dialog. You can also specify the Z-axis zero origin using the Set Position dialog.

To set the position of the model origin:
  1. Select Model > Set Position or click . The Set Position dialog is displayed. 
  2. In the Pixel To Position area, select the option that you want to use to specify which pixel in the model you want to use as the origin: 

  3. Choose with cursor — When this option is selected, move the   cursor over the pixel in the model that you want to use, and then click. The coordinates of the pixel are displayed in the Pixel area. 
  4. Centre pixel — Select this option to set the origin as the centre of the model. 
  5. Top left pixel — Select this option to set the origin as the top left corner of the model. 
  6. Top right pixel — Select this option to set the origin as the top right corner of the model. 
  7. Bottom left pixel — Select this option to set the origin as the bottom left corner of the model. 
  8. Bottom right pixel — Select this option to set the origin as the bottom Right Position of the model.
If you want to specify the exact location of the origin, enter the X, Y and Z values in the boxes shown in the Real Position area.

3. Click OK to close the dialog and set the new origin in the model.

See also
Model > Set Size

    • Related Articles

    • Model > Set Size

      Model > Set Size Use this menu option to edit the dimensions of an open model. The Set Model Size  button on the Model toolbar is a shortcut for this menu option. The accessibility of this button is layout dependent. To edit the dimensions currently ...
    • File > New > Model

      File > New > Model Use this menu option to create a model. When creating a model in Carveco, the model's dimensions typically represent the sheet or block of material you want to use when manufacturing your finished design. The New Model  button on ...
    • Relief > Import > Import 3D Model

      Relief > Import > Import 3D Model Use this menu option to import triangle models saved as Carveco Assembly (.3da), 3D Studio (.3ds), Drawing Interchange Format (.dxf), and STL (.stl) files into a Carveco model: In the Project Tree, select the relief ...
    • Relief > Import > Import 3D Model

      Relief > Import > Import 3D Model Use this menu option to import triangle models saved as Carveco Assembly (.3da), 3D Studio (.3ds), Drawing Interchange Format (.dxf), and STL (.stl) files into a Carveco model: In the Project Tree, select the relief ...
    • Using the Paste 3D Model dialog

      Using the Paste 3D Model dialog The Paste 3D Model dialog enables you set the position, size, and origin of an imported three-dimensional model before it is pasted onto a selected relief layer within a Carveco model. To specify how the triangle model ...