Creating a relief layer from a bitmap layer
Creating a relief layer from a bitmap layer
Use the Create Relief Layer
button to create a new relief layer from a
selected bitmap layer. Each colour in the bitmap layer's artwork produces a 3D
shape with a particular height. The height is calculated using the colour's RGB
values. In general, bright colours produce high shapes, while dark colours
produce low shapes. You can restrict the height of these shapes.
- In the Project Tree, select the bitmap layer from which you
want to create a relief layer. The name is bold and highlighted, and its panel
is displayed below the splitter bar.
- On the Project panel,
click
.
- In the Tool Settings: Scale
Relief panel, select an option in the Mask list to choose the area of the relief layer you
want to scale. Select:
- None to scale the
entire relief layer.
- Selected colour to
scale an area of the relief layer defined by a bitmap colour, and then select
the colour in the Palette.
- Selected vector to
scale an area of the relief layer within a closed, non-intersecting vector, and
then select the vector.
- Enter a value in the Scale factor
or Scale height box to change the Z
height.
Alternatively, click and drag the red arrow in the 3D view.
To reposition the arrow in the XY plane, hold the Alt key while dragging the arrow. - Select an option in the Detail
list to choose how you want to scale surface detail on the relief.
Select:
- None to scale surface
detail in proportion to the relief layer.
- Emboss to scale surface
detail separately, and then enter a value in the Detail height box to specify the maximum Z height of
the surface detail. Use this option when you want to preserve surface detail to
create the illusion of depth on bas-reliefs.
- Preserve to retain the
original surface detail. Enter a value in the Detail
height box to specify the maximum Z height of the surface detail, and
enter a value in the Detail to preserve box
to specify the maximum depth of the surface detail you want to retain.
- Click Apply. The new
relief layer is created directly above the active relief layer in the stack. It
adopts the name of the bitmap layer from which it was created, and is selected
by default.
To display the relief layer stack, click
beside the
Front Relief or
Back Relief item in the Project Tree.
The availability of this feature is license dependent.
Related Articles
Creating a bitmap layer from a relief layer
Creating a bitmap layer from a relief layer Use the Create Bitmap Layer button to create a new bitmap layer containing a greyscale image of the active relief layer. To create a greyscale bitmap layer from the active relief layer: In the Project Tree, ...
Active Relief Layer
Active Relief Layer Click the Active Relief Layer button on the 3D View toolbar to create a preview image of the active relief layer. This is similar to a greyscale image, but the default colours used are shades of brown and yellow. You can change ...
Back Relief
Back Relief The Back Relief item controls the relief-layer stack that makes up the model's back surface. The availability of this feature is license dependent. If you are working with a rotary relief, is displayed in place of . To display a ...
Creating a model using the Face Wizard
Creating a model using the Face Wizard The Face Wizard enables you to create a face model, which comprises a relief layer generated from a photographic image containing a side-profile of a person's head and neck. You can use a photographic image ...
Creating a bitmap layer
Creating a bitmap layer Use the New Bitmap Layer button to create an empty bitmap layer. You can create as many bitmap layers as you like. This enables you to include many different images in a single model. You can only display one bitmap layer at a ...