Snapping on a vector layer
Snapping on a vector layer
Snapping enables you to align a selected vector with:
- vectors on another, visible layer.
- a vertical or horizontal guideline.
By default, snapping is enabled on all vector layers in a
model. You can restrict its use to specific vector layers, or choose whether it
is used at all.
To toggle snapping on a vector layer:
- Ensure View > Snapping >
Snap To Objects is selected.
If View > Snapping > Snap To
Objects is deselected, snapping is not used even when snapping for a
vector layer is toggled on.
To disable snapping:
- In the Project panel,
click the icon displayed beside the vector layer in the
Project Tree.
To enable snapping:
- In the Project panel,
click the icon
displayed beside the vector layer in the Project Tree.
The cursor changes in the following ways:
Cursor |
Displayed when |
|
Displayed when the cursor is over a node in a
vector. |
|
Displayed when the cursor is over the mid of a linear or
arc span within a vector. |
|
Displayed when the cursor is over the centre of a vector,
as defined by its bounding box; and
over the point at which two vectors intersect, when you
press and hold down the X key. |
|
Displayed when the cursor is over the point at which two
guidelines intersect.
This cursor is displayed only when guidelines are shown, and
View > Snapping > Snap To Guidelines is
selected. |
|
Displayed when the cursor is over a horizontal
guideline.
This cursor is displayed only when guidelines are shown, and
View > Snapping > Snap To Guidelines is
selected. |
|
Displayed when the cursor is over a vertical
guideline.
This cursor is displayed only when guidelines are shown, and
View > Snapping > Snap To Guidelines is
selected. |
|
Displayed when the cursor position has the same Y value
as the polyline's start node.
This cursor is displayed only when working in
polyline-creation mode. |
|
Displayed when the cursor position has the same X value
as the polyline's start node.
This cursor is displayed only when working in
polyline-creation mode. |
See also
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